Spellbook Blue Order

2 entries found.

Rank 2

Ball Lightning
DurationFixed
EL1
fatigue0
magic points6
This spell conjures a ball of blue fire in the Halfman’s hand. This ball can be carried as a source of light, even if the Halfmaster passes through a solid object, or thrown at a target up to 30 strides away which it will strike as with an Attack of 17 and a base range of 6, inflicting 3D8+1 damage. If the spell misses the target must roll Agility or take D4 in from the blast.
Boost+1 Attack per Boost
Whirlwind Flight
DurationFixed
EL2
fatigue0
magic points10
The target of this spell is usually a Halfman, but does not need too be. When the spell is cast a whirlwind of spinning air, usually laden with dust, mist, or leaves, rises up about the target, carrying him into the air. The target can then fly, trailing the whirlwind, faster than a galloping Krakath, as maneuverable as a Hawk. They gain D+4 and A+6 and may swoop down on a target and away again in one turn leaving no time for further combat. Should the base of the whirlwind, sometimes as much as 1/2 a Kleg behind the target, be struck with a Sacred weapon, however, the wind collapses and the target takes 2D6 falling damage. The maximum duration of the wind is 1 half hour.
Boost+1 half hour per Boost